Antiklia+Spathis+-+Inquiry+Activity

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1. The activity that I have completed is called "Who Wants to Win a Million Dollars? - The Science Game". It is similar to the game "Who Wants to Be a Millionaire?" There are a serious of different math and science questions with 4 multiple choice options. If you get the answer right you proceed to the next question. If you get the answer wrong you lose the money depending on how much money you have already won and is at stake. If you are not sure of the answer to the question, you can get help by using Poll the Lab, 50/50, or ask an expert.

2a. The NYS Standard for this activity is:


 * Math (NCTM) Standards**
 * "Problem Solving"**. Students should enable to
 * Build new mathematical knowledge through problem solving.
 * Solve problems that arise in mathematics and in other contexts.
 * Apply and adapt a variety of appropriate strategies to solve problems.
 * Monitor and reflect on the process of mathematical problem solving.


 * Science (NSTA) Standards**
 * The learning of science content through inquiry.
 * Unifying concepts and processes in science.
 * Science as inquiry.
 * History and nature of science.
 * Science and technology

2b. The National Education Technology Standard for this game is:

Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students:
 * "Critical Thinking, Problem Solving, and Decision Making"**


 * Identify and define authentic problems and significant questions for investigation.
 * Plan and manage activities to develop a solution or complete a project.
 * Collect and analyze data to identify solutions and/or make informed decisions.
 * Use multiple processes and diverse perspectives to explore alternative solutions.

3.I think this is a good example of inquiry based learning because it got my brain thinking. I had to answer think about the question first then answer it. I wanted to get the answer correctly so I actual did the problem in my head or remembered something that I learned in my math and science class. I really enjoy doing activities using technology. I feel as though I get a better understanding of something using computers then reading from books. Computers can assist in active experiences and make people become more interested in the concept.